Futhark Generator

v1.6beta

Aquarius
Thinker
Augmented minds, or sensory abilities beyond any reasonable human limit, such as x-ray vision
Aries
Shaker
an ability that controls or alters the battlefield, such as darkness generation or fields of reversed gravity
Cancer
Tinker
the ability to manipulate technology beyond the means of current science
Capricorn
Mover
the ability to move themselves or others. This may be through super speed, teleportation, or other methods
Gemini
Master
control and possibly creation of minions, whether they be humans, bugs, or inanimate constructs
Leo
Striker
the ability to apply some kind of effect on touch, such as time-freezing objects or modification of biology
Libra
Breaker
the ability to break certain rules of physics as they apply to the user, sometimes giving new powers while in the 'breaker' state
Pisces
Changer
the ability to change their body into other forms, like a shapeshifter, but often into only one specified form, such as living fog
Sagittarius
Blaster
an offensive, ranged power
Scorpio
Stranger
powers with some sort of application to stealth or subterfuge, physically (such as darkness generation) or mentally (such as the inability to be perceived as a threat)
Taurus
Brute
super durability or physical super strength, such as a personal force-field
Virgo
Trump
a power that interacts with other powers, such as granting, copying, or modifying powers
Algiz
solid lifeforce
Elk
is almost always primarily defensive
Ansuz
mystic mindforce
Odin
tends toward abstractness. The power's workings are complex and not immediately obvious, both to others and to yourself
Berkano
liquid lifeforce
time
Birch
is continually active in some form or works on a cycle
Dagaz
solid air
compressed air
Day
works in short bursts of extreme power
Ehwaz
mystic lifeforce
Horse
is cooperative, but less in the sense of many people and more in the sense of just two (the user and someone or something else)
Fehu
mystic water
Wealth
operates on some sort of fuel
Gebo
liquid air
darkness
Gift
involves some kind of equal exchange
Hagalaz
ether water
hail
Hail
works from the culmination of many small factors, rather than one large one; a Hagalaz Master would form many weak minions instead of a single powerful one
Ihwaz
ether mindforce
Yew
has effects last for a long time
Inguz
ether earth
plants
Fertility
works over large time scales, growing stronger the longer it is applied
Isa
solid water
ice
Ice
reduces or nullifies change in some way
Jera
mystic earth
sand
Harvest
requires some kind of buildup before it can be used
Kenaz
liquid fire
magma
Torch
interacts with human-built things rather than natural things
Laguz
liquid water
water
Lake
tends to work on natural materials
Mannaz
liquid earth
metal
Man
tends to work on humans, either the body or the mind
Naudiz
ether fire
heat
Necessity
has unpredictable effects which tend to adapt towards the current situation
Othala
solid mindforce
Heritage
benefits only the user, and not others
Perthro
ether lifeforce
Fate
is to some degree uncontrollable
Raido
ether air
gas
Journey
tends toward the physical, and involves freedom and the breaking of bonds
Sowilo
mystic fire
light
Sun
induces change in some fashion
Thurisaz
solid fire
lightning
Thor
is straightforward, easy-to-understand, and offensive
Tiwaz
liquid mindforce
Tyr
is offensive, but requires some sort of sacrifice to use
Uruz
solid earth
rock or cement
Beast of burden
is limited in versatility, but very good at what it does
Wunjo
mystic air
miasma
Joy
is teamwork-oriented, encouraging synergy
Ace of Clubs
Finally, you drew the Ace of Clubs. Your power bypasses some limit it might otherwise be bound by. Increase your choice of Control or Versatility, but decrease Potency.
Ace of Coins
Finally, you drew the Ace of Coins. This rank modifies your power so that your choice of Potency, Versatility, or Control is increased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.
Ace of Cups
Finally, you drew the Ace of Cups. This rank modifies your power so that your choice of Potency, Versatility, or Control is increased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.
Ace of Diamonds
Finally, you drew the Ace of Diamonds. Your power bypasses some limit it might otherwise be bound by. Increase your Potency, but decrease your choice of Control or Versatility.
Ace of Hearts
Finally, you drew the Ace of Hearts. Your power bypasses some limit it might otherwise be bound by. Increase your Control, but decrease your choice of Potency or Versatility.
Ace of Spades
Finally, you drew the Ace of Spades. Your power bypasses some limit it might otherwise be bound by. Increase your choice of Potency or Versatility, but decrease Control.
Ace of Swords
Finally, you drew the Ace of Swords. This rank modifies your power so that your choice of Potency, Versatility, or Control is increased. This very pointed suit takes the rank's effect to an extreme, for better or worse.
Ace of Wands
Finally, you drew the Ace of Wands. This rank modifies your power so that your choice of Potency, Versatility, or Control is increased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.
Black Joker
Finally, you drew the Black Joker. Your power will prevent your first death, instead providing a second trigger. Roll again and apply the Zodiac (flavor) to your second power.
Death - XIII
Finally, you drew Death - XIII. Something went wrong with your power, some safety mechanism wasn't included when you triggered, and now your power is slowly killing you.
Eight of Clubs
Finally, you drew the Eight of Clubs. You and your power are morally opposed. Increase your choice of Versatility or Control, but decrease Potency.
Eight of Coins
Finally, you drew the Eight of Coins. This rank modifies your power so that your Potency and Versatility are increased but your Control is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.
Eight of Cups
Finally, you drew the Eight of Cups. This rank modifies your power so that your Potency and Versatility are increased but your Control is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.
Eight of Diamonds
Finally, you drew the Eight of Diamonds. You and your power are morally opposed. Increase your Potency, but decrease your choice of Control or Versatility.
Eight of Hearts
Finally, you drew the Eight of Hearts. You and your power are morally opposed. Increase your Control, but decrease your choice of Potency or Versatility.
Eight of Spades
Finally, you drew the Eight of Spades. You and your power are morally opposed. Increase your choice of Potency or Versatility, but decrease Control.
Eight of Swords
Finally, you drew the Eight of Swords. This rank modifies your power so that your Potency and Versatility are increased but your Control is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.
Eight of Wands
Finally, you drew the Eight of Wands. This rank modifies your power so that your Potency and Versatility are increased but your Control is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.
Five of Clubs
Finally, you drew the Five of Clubs. Increase your choice of Versatility or Control, but decrease Potency.
Five of Coins
Finally, you drew the Five of Coins. This rank modifies your power so that your Potency is increased but your Versatility is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.
Five of Cups
Finally, you drew the Five of Cups. This rank modifies your power so that your Potency is increased but your Versatility is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.
Five of Diamonds
Finally, you drew the Five of Diamonds. Increase your Potency, but decrease your choice of Control or Versatility.
Five of Hearts
Finally, you drew the Five of Hearts. Increase your Control, but decrease your choice of Potency or Versatility.
Five of Spades
Finally, you drew the Five of Spades. Increase your choice of Potency or Versatility, but decrease Control.
Five of Swords
Finally, you drew the Five of Swords. This rank modifies your power so that your Potency is increased but your Versatility is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.
Five of Wands
Finally, you drew the Five of Wands. This rank modifies your power so that your Potency is increased but your Versatility is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.
Four of Clubs
Finally, you drew the Four of Clubs. You don't get along with your power, making it harder to use. Decrease Potency and your choice of Versatility or Control.
Four of Coins
Finally, you drew the Four of Coins. This rank modifies your power so that your Control is increased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.
Four of Cups
Finally, you drew the Four of Cups. This rank modifies your power so that your choice of Control is increased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.
Four of Diamonds
Finally, you drew the Four of Diamonds. You don't get along with your power, making it harder to use. Decrease Potency and your choice of Versatility or Control.
Four of Hearts
Finally, you drew the Four of Hearts. You don't get along with your power, making it harder to use. Decrease Control and your choice of Versatility or Potency.
Four of Spades
Finally, you drew the Four of Spades. You don't get along with your power, making it harder to use. Decrease Control and your choice of Versatility or Potency.
Four of Swords
Finally, you drew the Four of Swords. This rank modifies your power so that your Control is increased. This very pointed suit takes the rank's effect to an extreme, for better or worse.
Four of Wands
Finally, you drew the Four of Wands. This rank modifies your power so that your Control is increased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.
Jack of Clubs
Finally, you drew the Jack of Clubs. Your power is different than what others might think it to be, and may have subtle aspects unnoticed by others. Increase your choice of Versatility or Control, but decrease Potency.
Jack of Diamonds
Finally, you drew the Jack of Diamonds. Your power is different than what others might think it to be, and may have subtle aspects unnoticed by others. Increase your Potency, but decrease your choice of Control or Versatility.
Jack of Hearts
Finally, you drew the Jack of Hearts. Your power is different than what others might think it to be, and may have subtle aspects unnoticed by others Increase your Control, but decrease your choice of Potency or Versatility.
Jack of Spades
Finally, you drew the Jack of Spades. Your power is different than what others might think it to be, and may have subtle aspects unnoticed by others. Increase your choice of Potency or Versatility, but decrease Control.
Judgement - XX
Finally, you drew Judgement - XX. You are one of the rare few to have a second trigger event. Create your power from the sign and rune then roll again and modify your power with the new sign and rune.
Justice - XI
Finally, you drew Justice - XI. Your power requires specific external conditions (as opposed to internal mental/emotional conditions) to be met before you can use it.
King of Clubs
Finally, you drew the King of Clubs. Your power has strength but is incredibly unethical. Increase your choice of Versatility or Control, but decrease Potency.
King of Coins
Finally, you drew the King of Coins. This rank modifies your power so that your choice of any two of Potency, Versatility, and Control are increased but the remainder is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.
King of Cups
Finally, you drew the King of Cups. This rank modifies your power so that your choice of any two of Potency, Versatility, and Control are increased but the remainder is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.
King of Diamonds
Finally, you drew the King of Diamonds. Your power has strength but is incredibly unethical. Increase your Potency, but decrease your choice of Control or Versatility.
King of Hearts
Finally, you drew the King of Hearts. Your power has strength but is incredibly unethical. Increase your Control, but decrease your choice of Potency or Versatility.
King of Spades
Finally, you drew the King of Spades. Your power has strength but is incredibly unethical. Increase your choice of Potency or Versatility, but decrease Control.
King of Swords
Finally, you drew the King of Swords. This rank modifies your power so that your choice of any two of Potency, Versatility, and Control are increased but the remainder is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.
King of Wands
Finally, you drew the King of Wands. This rank modifies your power so that your choice of any two of Potency, Versatility, and Control are increased but the remainder is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.
Knight of Coins
Finally, you drew the Knight of Coins. This rank modifies your power so that your Potency is increased but your choice of Versatility or Control is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.
Knight of Cups
Finally, you drew the Knight of Cups. This rank modifies your power so that your Potency is increased but your choice of Versatility or Control is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.
Knight of Swords
Finally, you drew the Knight of Swords. This rank modifies your power so that your Potency is increased but your choice of Versatility or Control is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.
Knight of Wands
Finally, you drew the Knight of Wands. This rank modifies your power so that your Potency is increased but your choice of Versatility or Control is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.
Nine of Clubs
Finally, you drew the Nine of Clubs. Dramatically increase your Versatility or Control, but dramatically decrease Potency.
Nine of Coins
Finally, you drew the Nine of Coins. This rank modifies your power so that your Potency & Control are increased but your Versatility is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.
Nine of Cups
Finally, you drew the Nine of Cups. This rank modifies your power so that your Potency & Control are increased but your Versatility is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.
Nine of Diamonds
Finally, you drew the Nine of Diamonds. Dramatically ncrease your Potency, but dramatically decrease your choice of Control or Versatility.
Nine of Hearts
Finally, you drew the Nine of Hearts. Dramatically increase your Control, but dramatically decrease your choice of Potency or Versatility.
Nine of Spades
Finally, you drew the Nine of Spades. Dramatically increase your choice of Potency or Versatility, but dramatically decrease Control.
Nine of Swords
Finally, you drew the Nine of Swords. This rank modifies your power so that your Potency & Control are increased but your Versatility is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.
Nine of Wands
Finally, you drew the Nine of Wands. This rank modifies your power so that your Potency & Control are increased but your Versatility is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.
Page of Coins
Finally, you drew the Page of Coins. This rank modifies your power so that your Control is increased but your choice of Potency or Versatility is decreased. his suit rounds out your power, roll for a second sign/category and apply it along with the first.
Page of Cups
Finally, you drew the Page of Cups. This rank modifies your power so that your Control is increased but your choice of Potency or Versatility is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.
Page of Swords
Finally, you drew the Page of Swords. This rank modifies your power so that your Control is increased but your choice of Potency or Versatility is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.
Page of Wands
Finally, you drew the Page of Wands. This rank modifies your power so that your Control is increased but your choice of Potency or Versatility is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.
Queen of Clubs
Finally, you drew the Queen of Clubs. Your power is less straight-up strong but lends itself towards teamwork and combos with other powers. Increase your choice of Versatility or Control, but decrease Potency.
Queen of Coins
Finally, you drew the Queen of Coins. This rank modifies your power so that your Versatility is increased but your choice of Potency or Control is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.
Queen of Cups
Finally, you drew the Queen of Cups. This rank modifies your power so that your Versatility is increased but your choice of Potency or Control is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.
Queen of Diamonds
Finally, you drew the Queen of Diamonds. Your power is less straight-up strong but lends itself towards teamwork and combos with other powers. Increase your Potency, but decrease your choice of Control or Versatility.
Queen of Hearts
Finally, you drew the Queen of Hearts. Your power is less straight-up strong but lends itself towards teamwork and combos with other powers. Increase your Control, but decrease your choice of Potency or Versatility.
Queen of Spades
Finally, you drew the Queen of Spades. Your power is less straight-up strong but lends itself towards teamwork and combos with other powers. Increase your choice of Potency or Versatility, but decrease Control.
Queen of Swords
Finally, you drew the Queen of Swords. This rank modifies your power so that your Versatility is increased but your choice of Potency or Control is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.
Queen of Wands
Finally, you drew the Queen of Wands. This rank modifies your power so that your Versatility is increased but your choice of Potency or Control is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.
Red Joker
Finally, you drew the Red Joker. Your power prevents your first death, instead providing a second trigger. Roll another Rune / Flavor for your second trigger.
Reversed Ace of Coins
Finally, you drew the reversed Ace of Coins. This rank modifies your power so that your choice of Potency, Versatility, or Control is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.
Reversed Ace of Cups
Finally, you drew the reversed Ace of Cups. This rank modifies your power so that your choice of Potency, Versatility, or Control is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.
Reversed Ace of Swords
Finally, you drew the reversed Ace of Swords. This rank modifies your power so that your choice of Potency, Versatility, or Control is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.
Reversed Ace of Wands
Finally, you drew the reversed Ace of Wands. This rank modifies your power so that your choice of Potency, Versatility, or Control is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.
Reversed Death - XIII
Finally, you drew Death - XIII, Reversed. Using your power leaves you vulnerable. Maybe you become narcoleptic or start hallucinating but either before, during, or after using your power you're effectively unable to act.
Reversed Eight of Coins
Finally, you drew the reversed Eight of Coins. This rank modifies your power so that your Control is increased but your Potency and Versatility are decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.
Reversed Eight of Cups
Finally, you drew the reversed Eight of Cups. This rank modifies your power so that your Control is increased but your Potency and Versatility are decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.
Reversed Eight of Swords
Finally, you drew the reversed Eight of Swords. This rank modifies your power so that your Control is increased but your Potency and Versatility are decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.
Reversed Eight of Wands
Finally, you drew the reversed Eight of Wands. This rank modifies your power so that your Control is increased but your Potency and Versatility are decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.
Reversed Five of Coins
Finally, you drew the reversed Five of Coins. This rank modifies your power so that your Versatility is increased but your Potency is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.
Reversed Five of Cups
Finally, you drew the reversed Five of Cups. This rank modifies your power so that your Versatility is increased but your Potency is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.
Reversed Five of Swords
Finally, you drew the reversed Five of Swords. This rank modifies your power so that your Versatility is increased but your Potency is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.
Reversed Five of Wands
Finally, you drew the reversed Five of Wands. This rank modifies your power so that your Versatility is increased but your Potency is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.
Reversed Four of Coins
Finally, you drew the reversed Four of Coins. This rank modifies your power so that your Control is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.
Reversed Four of Cups
Finally, you drew the reversed Four of Cups. This rank modifies your power so that your Control is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.
Reversed Four of Swords
Finally, you drew the reversed Four of Swords. This rank modifies your power so that your Control is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.
Reversed Four of Wands
Finally, you drew the reversed Four of Wands. This rank modifies your power so that your Control is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.
Reversed Judgement - XX
Finally, you drew Judgement - XX, Reversed. Your power seems to to be deteriorating in some fashion. Maybe it's maximum intensity is decreasing or your Control over it is getting worse but either way it's not like it use to be.
Reversed Justice - XI
Finally, you drew Justice - XI, Reversed. Your power punishes you if you don't use it correctly. It may have barriers you can bypass at a cost or it may require certain actions after using it.
Reversed King of Coins
Finally, you drew the reversed King of Coins. This rank modifies your power so that your choice of any two of Potency, Versatility, and Control are decreased but the remainder is increased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.
Reversed King of Cups
Finally, you drew the reversed King of Cups. This rank modifies your power so that your choice of any two of Potency, Versatility, and Control are decreased but the remainder is increased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.
Reversed King of Swords
Finally, you drew the reversed King of Swords. This rank modifies your power so that your choice of any two of Potency, Versatility, and Control are decreased but the remainder is increased. This very pointed suit takes the rank's effect to an extreme, for better or worse.
Reversed King of Wands
Finally, you drew the reversed King of Wands. This rank modifies your power so that your choice of any two of Potency, Versatility, and Control are decreased but the remainder is increased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.
Reversed Knight of Coins
Finally, you drew the reversed Knight of Coins. This rank modifies your power so that your choice of Versatility or Control is increased but Potency is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.
Reversed Knight of Cups
Finally, you drew the reversed Knight of Cups. This rank modifies your power so that your choice of Versatility or Control is increased but Potency is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.
Reversed Knight of Swords
Finally, you drew the reversed Knight of Swords. This rank modifies your power so that your choice of Versatility or Control is increased but Potency is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.
Reversed Knight of Wands
Finally, you drew the reversed Knight of Wands. This rank modifies your power so that your choice of Versatility or Control is increased but Potency is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.
Reversed Nine of Coins
Finally, you drew the reversed Nine of Coins. This rank modifies your power so that your Versatility is increased but your Potency & Control are decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.
Reversed Nine of Cups
Finally, you drew the reversed Nine of Cups. This rank modifies your power so that your Versatility is increased but your Potency & Control are decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.
Reversed Nine of Swords
Finally, you drew the reversed Nine of Swords. This rank modifies your power so that your Versatility is increased but your Potency & Control are decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.
Reversed Nine of Wands
Finally, you drew the reversed Nine of Wands. This rank modifies your power so that your Versatility is increased but your Potency & Control are decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.
Reversed Page of Coins
Finally, you drew the reversed Page of Coins. This rank modifies your power so that your choice of Potency or Versatility is increased but your Control is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.
Reversed Page of Cups
Finally, you drew the reversed Page of Cups. This rank modifies your power so that your choice of Potency or Versatility is increased but your Control is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.
Reversed Page of Swords
Finally, you drew the reversed Page of Swords. This rank modifies your power so that your choice of Potency or Versatility is increased but your Control is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.
Reversed Page of Wands
Finally, you drew the reversed Queen of Coins. This rank modifies your power so that your choice of Potency or Control is increased but your Versatility is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.
Reversed Queen of Coins
Finally, you drew the reversed Queen of Cups. This rank modifies your power so that your choice of Potency or Control is increased but your Versatility is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.
Reversed Queen of Cups
Finally, you drew the reversed Queen of Swords. This rank modifies your power so that your choice of Potency or Control is increased but your Versatility is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.
Reversed Queen of Swords
Finally, you drew the reversed Queen of Wands. This rank modifies your power so that your choice of Potency or Control is increased but your Versatility is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.
Reversed Queen of Wands
Finally, you drew the Queen of Wands. This rank modifies your power so that your Versatility is increased but your choice of Potency or Control is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.
Reversed Seven of Coins
Finally, you drew the reversed Seven of Cups. This rank modifies your power so that your Potency is increased but your Control is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.
Reversed Seven of Cups
Finally, you drew the reversed Seven of Swords. This rank modifies your power so that your Potency is increased but your Control is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.
Reversed Seven of Swords
Finally, you drew the reversed Seven of Wands. This rank modifies your power so that your Potency is increased but your Control is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.
Reversed Seven of Wands
Finally, you drew the reversed Six of Coins. This rank modifies your power so that your Control is increased but your Versatility is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.
Reversed Six of Coins
Finally, you drew the reversed Six of Coins. This rank modifies your power so that your Control is increased but your Versatility is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.
Reversed Six of Cups
Finally, you drew the reversed Six of Cups. This rank modifies your power so that your Control is increased but your Versatility is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.
Reversed Six of Swords
Finally, you drew the reversed Six of Swords. This rank modifies your power so that your Control is increased but your Versatility is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.
Reversed Six of Wands
Finally, you drew the reversed Six of Wands. This rank modifies your power so that your Control is increased but your Versatility is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.
Reversed Strength - VIII
Finally, you drew Strength - VIII, Reversed. Your power is a source of constant paranoia. Fear of your power is as useful as the power itself.
Reversed Temperance - XIV
Finally, you drew Temperance - XIV, Reversed. Your power has some minor trump aspect that seems kinda superfluous. Like, seriously, what's up with that?
Reversed Ten of Coins
Finally, you drew the reversed Ten of Coins. This rank modifies your power so that your Potency is increased but your Versatility and Control are decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.
Reversed Ten of Cups
Finally, you drew the reversed Ten of Cups. This rank modifies your power so that your Potency is increased but your Versatility and Control are decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.
Reversed Ten of Swords
Finally, you drew the reversed Ten of Swords. This rank modifies your power so that your Potency is increased but your Versatility and Control are decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.
Reversed Ten of Wands
Finally, you drew the reversed Ten of Wands. This rank modifies your power so that your Potency is increased but your Versatility and Control are decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.
Reversed The Chariot - VII
Finally, you drew The Chariot - VII, Reversed. Your power is good for harassing and annoying other but lacks direct lethality.
Reversed The Devil - XV
Finally, you drew The Devil - XV, Reversed. Your power changed your form in a significant enough fashion that you can't hide it, you are a case 53 or mutant.
Reversed The Emperor - IV
Finally, you drew The Emperor - IV, Reversed. Your power is good at running interference, harassing foes and protecting allies.
Reversed The Empress - III
Finally, you drew The Empress - III, Reversed. Your power works best on or in large groups and suffers when you are alone.
Reversed The Fool - 0
Finally, you drew The Fool - 0, Reversed. Your power requires a specific mental or emotional state to reach it's full potential. This can be anything from calm to rage but with out it your power is a shadow of what you could be.
Reversed The Hanged Man - XII
Finally, you drew The Hanged Man - XII, Reversed. Your power molds your thoughts and feeling in a fashion that allows you to use it better. You are more effective because of this but ... is it really you at all?
Reversed The Hermit - IX
Finally, you drew the The Hermit - IX, Reversed. Your power makes it dangerous for others to be around you, either when you're actively using it or just in general.
Reversed The Hierophant - V
Finally, you drew The Hierophant - V, Reversed. Your power makes you a desirable teammate. Perhaps you're a healer, a useful Trump, or just plain powerful, but you won't have trouble finding people who want to work with you ... whether you really want that or not.
Reversed The High Priestess - II
Finally, you drew The High Priestess - II, Reversed. Your power acts on your behalf apart from your conscious direction. This can be an automatic response to circumstance or in response to mental or emotional states and can work for or against you dependent on the power.
Reversed The Lovers - VI
Finally, you drew The Lovers - VI, Reversed. Your power includes a feature that seems to work against the rest of it.
Reversed The Magician - I
Finally, you drew The Magician - I, Reversed. Your power has or had a permanent effect on your heart or mind. It may have been a one off change or it my be something that gets a bit worse with each use of the power.
Reversed The Moon - XVIII
Finally, you drew The Moon - XVIII, Reversed. Your power's Potency and Versatility are decreased.
Reversed The Star - XVII
Finally, you drew The Star - XVII, Reversed. Your power's Versatility and Control are decreased.
Reversed The Sun - XIX
Finally, you drew The Sun - XIX, Reversed. Your power's Potency and Control are increased.
Reversed The Tower - XVI
Finally, you drew The Tower - XVI, Reversed. Your power's Potency and Control are decreased.
Reversed The World - XXI
Finally, you drew The World - XXI, Reversed. Your power turned you into a monster. You are a walking natural disaster, a waking nightmare, and/or a probable threat to nearly everyone. This isn't something you can stop or Control, your power Controls you.
Reversed Three of Coins
Finally, you drew the reversed Three of Coins. This rank modifies your power so that your Versatility is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.
Reversed Three of Cups
Finally, you drew the reversed Three of Cups. This rank modifies your power so that your Versatility is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.
Reversed Three of Swords
Finally, you drew the reversed Three of Swords. This rank modifies your power so that your Versatility is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.
Reversed Three of Wands
Finally, you drew the reversed Three of Wands. This rank modifies your power so that your Versatility is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.
Reversed Two of Coins
Finally, you drew the reversed Two of Coins. This rank modifies your power so that your Potency is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.
Reversed Two of Cups
Finally, you drew the reversed Two of Cups. This rank modifies your power so that your Potency is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.
Reversed Two of Swords
Finally, you drew the reversed Two of Swords. This rank modifies your power so that your Potency is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.
Reversed Two of Wands
Finally, you drew the reversed Two of Wands. This rank modifies your power so that your Potency is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.
Reversed Wheel of Fortune - X
Finally, you drew the Wheel of Fortune - X, Reversed. Your power is a grab bag of smaller separate powers built around a certain theme. Roll two more signs and runes and create separate but thematically connected powers with them.
Seven of Clubs
Finally, you drew the Seven of Clubs. You understand your power, making it easier to use. Increase Potency and your choice of Versatility or Control.
Seven of Coins
Finally, you drew the Seven of Coins. This rank modifies your power so that your Control is increased but your Potency is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.
Seven of Cups
Finally, you drew the Seven of Cups. This rank modifies your power so that your Control is increased but your Potency is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.
Seven of Diamonds
Finally, you drew the Seven of Diamonds. You understand your power, making it easier to use. Increase Potency and your choice of Versatility or Control.
Seven of Hearts
Finally, you drew the Seven of Hearts. You understand your power, making it easier to use. Increase Control and your choice of Versatility or Potency.
Seven of Spades
Finally, you drew the Seven of Spades. You understand your power, making it easier to use. Increase Control and your choice of Versatility or Potency.
Seven of Swords
Finally, you drew the Seven of Swords. This rank modifies your power so that your Control is increased but your Potency is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.
Seven of Wands
Finally, you drew the Seven of Wands. This rank modifies your power so that your Control is increased but your Potency is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.
Six of Clubs
Finally, you drew the Six of Clubs. You and your power are relatively in sync. Increase your choice of Versatility or Control, but Decrease Potency.
Six of Coins
Finally, you drew the Six of Coins. This rank modifies your power so that your Versatility is increased but your Control is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.
Six of Cups
Finally, you drew the Six of Cups. This rank modifies your power so that your Versatility is increased but your Control is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.
Six of Diamonds
Finally, you drew the Six of Diamonds. You and your power are relatively in sync. Increase your Potency, but decrease your choice of Control or Versatility.
Six of Hearts
Finally, you drew the Six of Hearts. You and your power are relatively in sync. Increase your Control, but decrease your choice of Potency or Versatility.
Six of Spades
Finally, you drew the Six of Spades. You and your power are relatively in sync. Increase your choice of Potency or Versatility, but decrease Control.
Six of Swords
Finally, you drew the Six of Swords. This rank modifies your power so that your Versatility is increased but your Control is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.
Six of Wands
Finally, you drew the Six of Wands. This rank modifies your power so that your Versatility is increased but your Control is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.
Strength / VIII
Finally, you drew Strength - VIII. Your power grants you protection in some fashion allowing you to leap into the fray with little concern that you'll be harmed in any meaningful way.
Temperance - XIV
Finally, you drew Temperance - XIV. Your power is Manton limited. It affects either living or nonliving things, but not both.
Ten of Clubs
Finally, you drew the Ten of Clubs. Your power has a significant secondary usage in another class. Increase your choice of Versatility or Control, but decrease Potency.
Ten of Coins
Finally, you drew the Ten of Coins. This rank modifies your power so that your Versatility and Control are increased but your Potency is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.
Ten of Cups
Finally, you drew the Ten of Cups. This rank modifies your power so that your Versatility and Control are increased but your Potency is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.
Ten of Diamonds
Finally, you drew the Ten of Diamonds. Your power has a significant secondary usage in another class. Increase your Potency, but decrease your choice of Control or Versatility.
Ten of Hearts
Finally, you drew the Ten of Hearts. Your power has a significant secondary usage in another class. Increase your Control, but decrease your choice of Potency or Versatility.
Ten of Spades
Finally, you drew the Ten of Spades. Your power has a significant secondary usage in another class. Increase your choice of Potency or Versatility, but decrease Control.
Ten of Swords
Finally, you drew the Ten of Swords. This rank modifies your power so that your Versatility and Control are increased but your Potency is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.
Ten of Wands
Finally, you drew the Ten of Wands. This rank modifies your power so that your Versatility and Control are increased but your Potency is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.
The Chariot - VII
Finally, you drew The Chariot - VII. Your power is typically lethal with little you can do to mitigate this.
The Devil - XV
Finally, you drew The Devil - XV. Your power is fundamentally immoral to use and probably illegal to boot.
The Emperor - IV
Finally, you drew The Emperor - IV. While most powers promote chaos and destruction your power is a force for order. It protects, preserves, organizes, or the like.
The Empress - III
Finally, you drew The Empress - III. You have a secondary or tertiary power that is next to impossible to detect and that takes a long time to use but can be a real game changer when leveraged intelligently.
The Fool - 0
Finally, you drew The Fool - 0. Your power alters your personality in some way when you use it most likely in the direction of mania.
The Hanged Man - XII
Finally, you drew The Hanged Man - XII. our power provides you with some deep insight about the world that separates you from those around you. Appearing normal will require effort on your part.
The Hermit - IX
Finally, you drew The Hermit - IX. Your power is fragile in some fashion, making it easy to disrupt.
The Hierophant - V
Finally, you drew The Hierophant - V. Your power either makes you reliant on others or it makes other subservient to you. Either way it enforces hierarchy and interdependence, willing or not.
The High Priestess - II
Finally, you drew The High Priestess - II. Your power has an element that is hard to understand which is tripping you up. Careful study may allow you to figure it out but it will remain an impediment.
The Lovers - VI
Finally, you drew The Lovers - VI. Your power is beautiful and/or iconic in a way that lets you leverage your image. People instantly recognize it.
The Magician - I
Finally, you drew The Magician - I. You received some sort of boost (mental or physical) to a normal human attribute that complements your existing power. The boost is significant but definitely not super human in scale.
The Moon - XVIII
Finally, you drew The Moon - XVIII. Your power's Potency and Versatility are increased.
The Star - XVII
Finally, you drew The Star - XVII. Your power's Versatility and Control are increased.
The Sun - XIX
Finally, you drew The Sun - XIX. Your power's Potency, Versatility, and Control are all increased. You received a truly superb power.
The Tower - XVI
Finally, you drew The Tower - XVI. Your power's Potency, Versatility and Control are all decreased. You received a genuinely weak power. It happens, sorry.
The World - XXI
Finally, you drew The World - XXI. Your power is exceptional in some fashion. It could break some rule about what powers can and can't do, violate some common sense notion about reality, or just seriously out class other similar powers. Regardless of the particulars you have the potential to become a very important/powerful player in the cape scene.
Three of Clubs
Finally, you drew the Three of Clubs. You have a wide array of minor powers rather than one single power; roll Sign and Rune again, twice each. Increase your choice of Control or Versatility, but decrease Potency (applied to all powers).
Three of Coins
Finally, you drew the Three of Coins. This rank modifies your power so that your Versatility is increased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.
Three of Cups
Finally, you drew the Three of Cups. This rank modifies your power so that your choice of Versatility is increased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.
Three of Diamonds
Finally, you drew the Three of Diamonds. You have a wide array of minor powers rather than one single power; roll Sign and Rune again, twice each. Increase your Potency, but decrease your choice of Control or Versatility. (applied to all powers).
Three of Hearts
Finally, you drew the Three of Hearts. You have a wide array of minor powers rather than one single power; roll Sign and Rune again, twice each. Increase your Control, but decrease your choice of Potency or Versatility (applied to all powers).
Three of Spades
Finally, you drew the Three of Spades. You have a wide array of minor powers rather than one single power; roll Sign and Rune again, twice each. Increase your choice of Potency or Versatility, but decrease Control. (applied to all powers).
Three of Swords
Finally, you drew the Three of Swords. This rank modifies your power so that your Versatility is increased. This very pointed suit takes the rank's effect to an extreme, for better or worse.
Three of Wands
Finally, you drew the Three of Wands. This rank modifies your power so that your Versatility is increased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.
Two of Clubs
Finally, you drew the Two of Clubs. Your power has a drawback. Increase Control and Versatility, but decrease Potency.
Two of Coins
Finally, you drew the Two of Coins. This rank modifies your power so that your Potency is increased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.
Two of Cups
Finally, you drew the Two of Cups. This rank modifies your power so that your choice of Potency is increased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.
Two of Diamonds
Finally, you drew the Two of Diamonds. Your power has a drawback. Increase your Potency, but decrease your choice of Control or Versatility.
Two of Hearts
Finally, you drew the Two of Hearts. Your power has a drawback. Increase your Control, but decrease your choice of Potency or Versatility.
Two of Spades
Finally, you drew the Two of Spades. Your power has a drawback. Increase your choice of Potency or Versatility, but decrease Control.
Two of Swords
Finally, you drew the Two of Swords. This rank modifies your power so that your Potency is increased. This very pointed suit takes the rank's effect to an extreme, for better or worse.
Two of Wands
Finally, you drew the Two of Wands. This rank modifies your power so that your Potency is increased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.
Wheel of Fortune - X
Finally, you drew the Wheel of Fortune - X. Your power isn't the strongest but has a habit of coming through in a pinch, hinting at a hidden factor. Roll for your choice of either an extra sign or rune and use it to create the hidden feature.