Futhark Generator

v2.0beta

New Power / Reroll
Aquarius

You rolled the Aquarius sign! This results in a Thinker-class power. Thinkers have augmented minds, or sensory abilities beyond any reasonable human limit, such as x-ray vision.

Aries

You rolled the Aries sign! This results in a Shaker-class power. Shakers have an ability that controls or alters the battlefield, such as darkness generation or fields of reversed gravity.

Cancer

You rolled the Cancer sign! This results in a Tinker-class power. Tinkers have the ability to manipulate technology beyond the means of current science.

Capricorn

You rolled the Capricorn sign! This results in a Mover-class power. Movers have the ability to move themselves or others. This may be through super speed, teleportation, or other methods.

Gemini

You rolled the Gemini sign! This results in a Master-class power. Masters have control and possibly creation of minions, whether they be humans, bugs, or inanimate constructs.

Leo

You rolled the Leo sign! This results in a Striker-class power. Strikers have the ability to apply some kind of effect on touch, such as time-freezing objects or modification of biology.

Libra

You rolled the Libra sign! This results in a Breaker-class power. Breakers have the ability to break certain rules of physics as they apply to the user, sometimes giving new powers while in the 'breaker' state.

Pisces

You rolled the Pisces sign! This results in a Changer-class power. Changers have the ability to change their body into other forms, like a shapeshifter, but often into only one specified form, such as living fog.

Sagittarius

You rolled the Sagittarius sign! This results in a Blaster-class power. Blasters have an offensive, ranged power.

Scorpio

You rolled the Scorpio sign! This results in a Stranger-class power. Strangers have powers with some sort of application to stealth or subterfuge, physically (such as darkness generation) or mentally (such as the inability to be perceived as a threat).

Taurus

You rolled the Taurus sign! This results in a Brute-class power. Brutes have super durability or physical super strength, such as a personal force-field.

Virgo

You rolled the Virgo sign! This results in a Trump-class power. Trumps have a power that interacts with other powers, such as granting, copying, or modifying powers.


Algiz

You threw the Algiz rune! This results in the flavor Elk, which gives a power that is almost always primarily defensive

Optionally, if your power requires an element in order to manifest, the element associated with this rune is flesh, which roughly correlates to solid lifeforce (but you can ignore this if it doesn't fit!).

Ansuz

You threw the Ansuz rune! This results in the flavor Odin, which gives a power that tends toward abstractness. The power's workings are complex and not immediately obvious, both to others and to yourself

Optionally, if your power requires an element in order to manifest, the element associated with this rune is consciousness, which roughly correlates to mystic mindforce (but you can ignore this if it doesn't fit!).

Berkano

You threw the Berkano rune! This results in the flavor Birch, which gives a power that is continually active in some form or works on a cycle

Optionally, if your power requires an element in order to manifest, the element associated with this rune is time, which roughly correlates to liquid lifeforce (but you can ignore this if it doesn't fit!).

Dagaz

You threw the Dagaz rune! This results in the flavor Day, which gives a power that works in short bursts of extreme power

Optionally, if your power requires an element in order to manifest, the element associated with this rune is compressed air, which roughly correlates to solid air (but you can ignore this if it doesn't fit!).

Ehwaz

You threw the Ehwaz rune! This results in the flavor Horse, which gives a power that is cooperative, but less in the sense of many people and more in the sense of just two (the user and someone or something else)

Optionally, if your power requires an element in order to manifest, the element associated with this rune is death, which roughly correlates to mystic lifeforce (but you can ignore this if it doesn't fit!).

Fehu

You threw the Fehu rune! This results in the flavor Wealth, which gives a power that operates on some sort of fuel

Optionally, if your power requires an element in order to manifest, the element associated with this rune is oil, which roughly correlates to mystic water (but you can ignore this if it doesn't fit!).

Gebo

You threw the Gebo rune! This results in the flavor Gift, which gives a power that involves some kind of equal exchange

Optionally, if your power requires an element in order to manifest, the element associated with this rune is darkness, which roughly correlates to liquid air (but you can ignore this if it doesn't fit!).

Hagalaz

You threw the Hagalaz rune! This results in the flavor Hail, which gives a power that works from the culmination of many small factors, rather than one large one; a Hagalaz Master would form many weak minions instead of a single powerful one

Optionally, if your power requires an element in order to manifest, the element associated with this rune is hail, which roughly correlates to ether water (but you can ignore this if it doesn't fit!).

Ihwaz

You threw the Ihwaz rune! This results in the flavor Yew, which gives a power that has effects last for a long time

Optionally, if your power requires an element in order to manifest, the element associated with this rune is plans, which roughly correlates to ether mindforce (but you can ignore this if it doesn't fit!).

Inguz

You threw the Inguz rune! This results in the flavor Fertility, which gives a power that works over large time scales, growing stronger the longer it is applied

Optionally, if your power requires an element in order to manifest, the element associated with this rune is plants, which roughly correlates to ether earth (but you can ignore this if it doesn't fit!).

Isa

You threw the Isa rune! This results in the flavor Ice, which gives a power that reduces or nullifies change in some way

Optionally, if your power requires an element in order to manifest, the element associated with this rune is ice, which roughly correlates to solid water (but you can ignore this if it doesn't fit!).

Jera

You threw the Jera rune! This results in the flavor Harvest, which gives a power that requires some kind of buildup before it can be used

Optionally, if your power requires an element in order to manifest, the element associated with this rune is sand, which roughly correlates to mystic earth (but you can ignore this if it doesn't fit!).

Kenaz

You threw the Kenaz rune! This results in the flavor Torch, which gives a power that interacts with human-built things rather than natural things

Optionally, if your power requires an element in order to manifest, the element associated with this rune is magma, which roughly correlates to liquid fire (but you can ignore this if it doesn't fit!).

Laguz

You threw the Laguz rune! This results in the flavor Lake, which gives a power that tends to work on natural materials

Optionally, if your power requires an element in order to manifest, the element associated with this rune is water, which roughly correlates to liquid water (but you can ignore this if it doesn't fit!).

Mannaz

You threw the Mannaz rune! This results in the flavor Man, which gives a power that tends to work on humans, either the body or the mind

Optionally, if your power requires an element in order to manifest, the element associated with this rune is metal, which roughly correlates to liquid earth (but you can ignore this if it doesn't fit!).

Naudiz

You threw the Naudiz rune! This results in the flavor Necessity, which gives a power that has unpredictable effects which tend to adapt towards the current situation

Optionally, if your power requires an element in order to manifest, the element associated with this rune is heat, which roughly correlates to ether fire (but you can ignore this if it doesn't fit!).

Othala

You threw the Othala rune! This results in the flavor Heritage, which gives a power that benefits only the user, and not others

Optionally, if your power requires an element in order to manifest, the element associated with this rune is emotions, which roughly correlates to solid mindforce (but you can ignore this if it doesn't fit!).

Perthro

You threw the Perthro rune! This results in the flavor Fate, which gives a power that is to some degree uncontrollable

Optionally, if your power requires an element in order to manifest, the element associated with this rune is space, which roughly correlates to ether lifeforce (but you can ignore this if it doesn't fit!).

Raido

You threw the Raido rune! This results in the flavor Journey, which gives a power that tends toward the physical, and involves freedom and the breaking of bonds

Optionally, if your power requires an element in order to manifest, the element associated with this rune is gas, which roughly correlates to ether air (but you can ignore this if it doesn't fit!).

Sowilo

You threw the Sowilo rune! This results in the flavor Sun, which gives a power that induces change in some fashion

Optionally, if your power requires an element in order to manifest, the element associated with this rune is light, which roughly correlates to mystic fire (but you can ignore this if it doesn't fit!).

Thurisaz

You threw the Thurisaz rune! This results in the flavor Thor, which gives a power that is straightforward, easy-to-understand, and offensive

Optionally, if your power requires an element in order to manifest, the element associated with this rune is lightning, which roughly correlates to solid fire (but you can ignore this if it doesn't fit!).

Tiwaz

You threw the Tiwaz rune! This results in the flavor Tyr, which gives a power that is offensive, but requires some sort of sacrifice to use

Optionally, if your power requires an element in order to manifest, the element associated with this rune is perception, which roughly correlates to liquid mindforce (but you can ignore this if it doesn't fit!).

Uruz

You threw the Uruz rune! This results in the flavor Beast of burden, which gives a power that is limited in versatility, but very good at what it does

Optionally, if your power requires an element in order to manifest, the element associated with this rune is rock or cement, which roughly correlates to solid earth (but you can ignore this if it doesn't fit!).

Wunjo

You threw the Wunjo rune! This results in the flavor Joy, which gives a power that is teamwork-oriented, encouraging synergy

Optionally, if your power requires an element in order to manifest, the element associated with this rune is miasma, which roughly correlates to mystic air (but you can ignore this if it doesn't fit!).


Black Joker

Your power will prevent your first death, instead providing a second trigger. Roll again and apply the Zodiac (flavor) to your second power.

Ace of Clubs

Your power bypasses some limit it might otherwise be bound by. Increase your choice of Control or Versatility, but decrease Potency.

Two of Clubs

Your power has a drawback. Increase Control and Versatility, but decrease Potency.

Three of Clubs

You have a wide array of minor powers rather than one single power; roll Sign and Rune again, twice each. Increase your choice of Control or Versatility, but decrease Potency (applied to all powers).

Four of Clubs

You don't get along with your power, making it harder to use. Decrease Potency and your choice of Versatility or Control.

Five of Clubs

Increase your choice of Versatility or Control, but decrease Potency.

Six of Clubs

You and your power are relatively in sync. Increase your choice of Versatility or Control, but Decrease Potency.

Seven of Clubs

You understand your power, making it easier to use. Increase Potency and your choice of Versatility or Control.

Eight of Clubs

You and your power are morally opposed. Increase your choice of Versatility or Control, but decrease Potency.

Nine of Clubs

Dramatically increase your Versatility or Control, but dramatically decrease Potency.

Ten of Clubs

Your power has a significant secondary usage in another class. Increase your choice of Versatility or Control, but decrease Potency.

Jack of Clubs

Your power is different than what others might think it to be, and may have subtle aspects unnoticed by others. Increase your choice of Versatility or Control, but decrease Potency.

Queen of Clubs

Your power is less straight-up strong but lends itself towards teamwork and combos with other powers. Increase your choice of Versatility or Control, but decrease Potency.

King of Clubs

Your power has strength but is incredibly unethical. Increase your choice of Versatility or Control, but decrease Potency.

Reversed Ace of Coins

This rank modifies your power so that your choice of Potency, Versatility, or Control is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.

Ace of Coins

This rank modifies your power so that your choice of Potency, Versatility, or Control is increased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.

Reversed Two of Coins

This rank modifies your power so that your Potency is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.

Two of Coins

This rank modifies your power so that your Potency is increased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.

Reversed Three of Coins

This rank modifies your power so that your Versatility is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.

Three of Coins

This rank modifies your power so that your Versatility is increased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.

Reversed Four of Coins

This rank modifies your power so that your Control is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.

Four of Coins

This rank modifies your power so that your Control is increased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.

Reversed Five of Coins

This rank modifies your power so that your Versatility is increased but your Potency is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.

Five of Coins

This rank modifies your power so that your Potency is increased but your Versatility is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.

Reversed Six of Coins

This rank modifies your power so that your Control is increased but your Versatility is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.

Six of Coins

This rank modifies your power so that your Versatility is increased but your Control is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.

Reversed Seven of Coins

This rank modifies your power so that your Potency is increased but your Control is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.

Seven of Coins

This rank modifies your power so that your Control is increased but your Potency is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.

Reversed Eight of Coins

This rank modifies your power so that your Control is increased but your Potency and Versatility are decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.

Eight of Coins

This rank modifies your power so that your Potency and Versatility are increased but your Control is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.

Reversed Nine of Coins

This rank modifies your power so that your Versatility is increased but your Potency & Control are decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.

Nine of Coins

This rank modifies your power so that your Potency & Control are increased but your Versatility is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.

Reversed Ten of Coins

This rank modifies your power so that your Potency is increased but your Versatility and Control are decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.

Ten of Coins

This rank modifies your power so that your Versatility and Control are increased but your Potency is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.

Reversed Page of Coins

This rank modifies your power so that your choice of Potency or Versatility is increased but your Control is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.

Page of Coins

This rank modifies your power so that your Control is increased but your choice of Potency or Versatility is decreased. his suit rounds out your power, roll for a second sign/category and apply it along with the first.

Reversed Knight of Coins

This rank modifies your power so that your choice of Versatility or Control is increased but Potency is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.

Knight of Coins

This rank modifies your power so that your Potency is increased but your choice of Versatility or Control is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.

Reversed Queen of Coins

This rank modifies your power so that your choice of Potency or Control is increased but your Versatility is decreased. This suit rounds out your

Queen of Coins

This rank modifies your power so that your Versatility is increased but your choice of Potency or Control is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.

Reversed King of Coins

This rank modifies your power so that your choice of any two of Potency, Versatility, and Control are decreased but the remainder is increased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.

King of Coins

This rank modifies your power so that your choice of any two of Potency, Versatility, and Control are increased but the remainder is decreased. This suit rounds out your power, roll for a second sign/category and apply it along with the first.

Reversed Ace of Cups

This rank modifies your power so that your choice of Potency, Versatility, or Control is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.

Ace of Cups

This rank modifies your power so that your choice of Potency, Versatility, or Control is increased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.

Reversed Two of Cups

This rank modifies your power so that your Potency is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.

Two of Cups

This rank modifies your power so that your choice of Potency is increased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.

Reversed Three of Cups

This rank modifies your power so that your Versatility is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.

Three of Cups

This rank modifies your power so that your choice of Versatility is increased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.

Reversed Four of Cups

This rank modifies your power so that your Control is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.

Four of Cups

This rank modifies your power so that your choice of Control is increased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.

Reversed Five of Cups

This rank modifies your power so that your Versatility is increased but your Potency is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.

Five of Cups

This rank modifies your power so that your Potency is increased but your Versatility is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.

Reversed Six of Cups

This rank modifies your power so that your Control is increased but your Versatility is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.

Six of Cups

This rank modifies your power so that your Versatility is increased but your Control is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.

Reversed Seven of Cups

This rank modifies your power so that your Potency is increased but your Control is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.

Seven of Cups

This rank modifies your power so that your Control is increased but your Potency is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.

Reversed Eight of Cups

This rank modifies your power so that your Control is increased but your Potency and Versatility are decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.

Eight of Cups

This rank modifies your power so that your Potency and Versatility are increased but your Control is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.

Reversed Nine of Cups

This rank modifies your power so that your Versatility is increased but your Potency & Control are decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.

Nine of Cups

This rank modifies your power so that your Potency & Control are increased but your Versatility is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.

Reversed Ten of Cups

This rank modifies your power so that your Potency is increased but your Versatility and Control are decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.

Ten of Cups

This rank modifies your power so that your Versatility and Control are increased but your Potency is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.

Reversed Page of Cups

This rank modifies your power so that your choice of Potency or Versatility is increased but your Control is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.

Page of Cups

This rank modifies your power so that your Control is increased but your choice of Potency or Versatility is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.

Reversed Knight of Cups

This rank modifies your power so that your choice of Versatility or Control is increased but Potency is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.

Knight of Cups

This rank modifies your power so that your Potency is increased but your choice of Versatility or Control is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.

Reversed Queen of Cups

This rank modifies your power so that your choice of Potency or Control is increased but your Versatility is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.

Queen of Cups

This rank modifies your power so that your Versatility is increased but your choice of Potency or Control is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.

Reversed King of Cups

This rank modifies your power so that your choice of any two of Potency, Versatility, and Control are decreased but the remainder is increased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.

King of Cups

This rank modifies your power so that your choice of any two of Potency, Versatility, and Control are increased but the remainder is decreased. This suit provides breadth and depth. You were molded to be more in sync with your power. This made you stronger, but at a personal cost.

Ace of Diamonds

Your power bypasses some limit it might otherwise be bound by. Increase your Potency, but decrease your choice of Control or Versatility.

Two of Diamonds

Your power has a drawback. Increase your Potency, but decrease your choice of Control or Versatility.

Three of Diamonds

You have a wide array of minor powers rather than one single power; roll Sign and Rune again, twice each. Increase your Potency, but decrease your choice of Control or Versatility. (applied to all powers).

Four of Diamonds

You don't get along with your power, making it harder to use. Decrease Potency and your choice of Versatility or Control.

Five of Diamonds

Increase your Potency, but decrease your choice of Control or Versatility.

Six of Diamonds

You and your power are relatively in sync. Increase your Potency, but decrease your choice of Control or Versatility.

Seven of Diamonds

You understand your power, making it easier to use. Increase Potency and your choice of Versatility or Control.

Eight of Diamonds

You and your power are morally opposed. Increase your Potency, but decrease your choice of Control or Versatility.

Nine of Diamonds

Dramatically ncrease your Potency, but dramatically decrease your choice of Control or Versatility.

Ten of Diamonds

Your power has a significant secondary usage in another class. Increase your Potency, but decrease your choice of Control or Versatility.

Jack of Diamonds

Your power is different than what others might think it to be, and may have subtle aspects unnoticed by others. Increase your Potency, but decrease your choice of Control or Versatility.

Queen of Diamonds

Your power is less straight-up strong but lends itself towards teamwork and combos with other powers. Increase your Potency, but decrease your choice of Control or Versatility.

King of Diamonds

Your power has strength but is incredibly unethical. Increase your Potency, but decrease your choice of Control or Versatility.

Ace of Hearts

Your power bypasses some limit it might otherwise be bound by. Increase your Control, but decrease your choice of Potency or Versatility.

Two of Hearts

Your power has a drawback. Increase your Control, but decrease your choice of Potency or Versatility.

Three of Hearts

You have a wide array of minor powers rather than one single power; roll Sign and Rune again, twice each. Increase your Control, but decrease your choice of Potency or Versatility (applied to all powers).

Four of Hearts

You don't get along with your power, making it harder to use. Decrease Control and your choice of Versatility or Potency.

Five of Hearts

Increase your Control, but decrease your choice of Potency or Versatility.

Six of Hearts

You and your power are relatively in sync. Increase your Control, but decrease your choice of Potency or Versatility.

Seven of Hearts

You understand your power, making it easier to use. Increase Control and your choice of Versatility or Potency.

Eight of Hearts

You and your power are morally opposed. Increase your Control, but decrease your choice of Potency or Versatility.

Nine of Hearts

Dramatically increase your Control, but dramatically decrease your choice of Potency or Versatility.

Ten of Hearts

Your power has a significant secondary usage in another class. Increase your Control, but decrease your choice of Potency or Versatility.

Jack of Hearts

Your power is different than what others might think it to be, and may have subtle aspects unnoticed by others Increase your Control, but decrease your choice of Potency or Versatility.

Queen of Hearts

Your power is less straight-up strong but lends itself towards teamwork and combos with other powers. Increase your Control, but decrease your choice of Potency or Versatility.

King of Hearts

Your power has strength but is incredibly unethical. Increase your Control, but decrease your choice of Potency or Versatility.

Reversed The Fool - 0

Finally, you drew The Fool - 0, Reversed. Your power requires a specific mental or emotional state to reach it's full potential. This can be anything from calm to rage but with out it your power is a shadow of what you could be.

The Fool - 0

Finally, you drew The Fool - 0. Your power alters your personality in some way when you use it most likely in the direction of mania.

Reversed The Magician - I

Finally, you drew The Magician - I, Reversed. Your power has or had a permanent effect on your heart or mind. It may have been a one off change or it my be something that gets a bit worse with each use of the power.

The Magician - I

Finally, you drew The Magician - I. You received some sort of boost (mental or physical) to a normal human attribute that complements your existing power. The boost is significant but definitely not super human in scale.

Reversed The High Priestess - II

Finally, you drew The High Priestess - II, Reversed. Your power acts on your behalf apart from your conscious direction. This can be an automatic response to circumstance or in response to mental or emotional states and can work for or against you dependent on the power.

The High Priestess - II

Finally, you drew The High Priestess - II. Your power has an element that is hard to understand which is tripping you up. Careful study may allow you to figure it out but it will remain an impediment.

Reversed The Empress - III

Finally, you drew The Empress - III, Reversed. Your power works best on or in large groups and suffers when you are alone.

The Empress - III

Finally, you drew The Empress - III. You have a secondary or tertiary power that is next to impossible to detect and that takes a long time to use but can be a real game changer when leveraged intelligently.

Reversed The Emperor - IV

Finally, you drew The Emperor - IV, Reversed. Your power is good at running interference, harassing foes and protecting allies.

The Emperor - IV

Finally, you drew The Emperor - IV. While most powers promote chaos and destruction your power is a force for order. It protects, preserves, organizes, or the like.

Reversed The Hierophant - V

Finally, you drew The Hierophant - V, Reversed. Your power makes you a desirable teammate. Perhaps you're a healer, a useful Trump, or just plain powerful, but you won't have trouble finding people who want to work with you ... whether you really want that or not.

The Hierophant - V

Finally, you drew The Hierophant - V. Your power either makes you reliant on others or it makes other subservient to you. Either way it enforces hierarchy and interdependence, willing or not.

Reversed The Lovers - VI

Finally, you drew The Lovers - VI, Reversed. Your power includes a feature that seems to work against the rest of it.

The Lovers - VI

Finally, you drew The Lovers - VI. Your power is beautiful and/or iconic in a way that lets you leverage your image. People instantly recognize it.

Reversed The Chariot - VII

Finally, you drew The Chariot - VII, Reversed. Your power is good for harassing and annoying other but lacks direct lethality.

The Chariot - VII

Finally, you drew The Chariot - VII. Your power is typically lethal with little you can do to mitigate this.

Reversed Strength - VIII

Finally, you drew Strength - VIII, Reversed. Your power is a source of constant paranoia. Fear of your power is as useful as the power itself.

Strength - VIII

Finally, you drew Strength - VIII. Your power grants you protection in some fashion allowing you to leap into the fray with little concern that you'll be harmed in any meaningful way.

Reversed The Hermit - IX

Finally, you drew The Hermit - IX, Reversed. Your power makes it dangerous for others to be around you, either when you're actively using it or just in general.

The Hermit - IX

Finally, you drew The Hermit - IX. Your power is fragile in some fashion, making it easy to disrupt.

Reversed Wheel of Fortune - X

Finally, you drew The Wheel of Fortune - X, Reversed. Your power is a grab bag of smaller separate powers built around a certain theme. Roll two more signs and runes and create separate but thematically connected powers with them.

Wheel of Fortune - X

Your power isn't the strongest but has a habit of coming through in a pinch, hinting at a hidden factor. Roll for your choice of either an extra sign or rune and use it to create the hidden feature.

Reversed Justice - XI

Finally, you drew Justice - XI, Reversed. Your power punishes you if you don't use it correctly. It may have barriers you can bypass at a cost or it may require certain actions after using it.

Justice - XI

Finally, you drew Justice - XI. Your power requires specific external conditions (as opposed to internal mental/emotional conditions) to be met before you can use it.

Reversed The Hanged Man - XII

Finally, you drew The Hanged Man - XII, Reversed. Your power molds your thoughts and feeling in a fashion that allows you to use it better. You are more effective because of this but ... is it really you at all?

The Hanged Man - XII

Finally, you drew The Hanged Man - XII. our power provides you with some deep insight about the world that separates you from those around you. Appearing normal will require effort on your part.

Reversed Death - XIII

Finally, you drew Death - XIII, Reversed. Using your power leaves you vulnerable. Maybe you become narcoleptic or start hallucinating but either before, during, or after using your power you're effectively unable to act.

Death - XIII

Finally, you drew Death - XIII. Something went wrong with your power, some safety mechanism wasn't included when you triggered, and now your power is slowly killing you.

Reversed Temperance - XIV

Finally, you drew Temperance - XIV, Reversed. Your power has some minor trump aspect that seems kinda superfluous. Like, seriously, what's up with that?

Temperance - XIV

Finally, you drew Temperance - XIV. Your power is Manton limited. It affects either living or nonliving things, but not both.

Reversed The Devil - XV

Finally, you drew The Devil - XV, Reversed. Your power changed your form in a significant enough fashion that you can't hide it, you are a case 53 or mutant.

The Devil - XV

Finally, you drew The Devil - XV. Your power is fundamentally immoral to use and probably illegal to boot.

Reversed The Tower - XVI

Finally, you drew The Tower - XVI, Reversed. Your power's Potency and Control are decreased.

The Tower - XVI

Finally, you drew The Tower - XVI. Your power's Potency, Versatility and Control are all decreased. You received a genuinely weak power. It happens, sorry.

Reversed The Star - XVII

Finally, you drew The Star - XVII, Reversed. Your power's Versatility and Control are decreased.

The Star - XVII

Finally, you drew The Star - XVII. Your power's Versatility and Control are increased.

Reversed The Moon - XVIII

Finally, you drew The Moon - XVIII, Reversed. Your power's Potency and Versatility are decreased.

The Moon - XVIII

Finally, you drew The Moon - XVIII. Your power's Potency and Versatility are increased.

Reversed The Sun - XIX

Finally, you drew The Sun - XIX, Reversed. Your power's Potency and Control are increased.

The Sun - XIX

Finally, you drew The Sun - XIX. Your power's Potency, Versatility, and Control are all increased. You received a truly superb power.

Reversed Judgement - XX

Your power seems to to be deteriorating in some fashion. Maybe it's maximum intensity is decreasing or your Control over it is getting worse but either way it's not like it use to be.

Judgement - XX

Finally, you drew Judgement - XX. You are one of the rare few to have a second trigger event. Create your power from the sign and rune then roll again and modify your power with the new sign and rune.

Reversed The World - XXI

Finally, you drew The World - XXI, Reversed. Your power turned you into a monster. You are a walking natural disaster, a waking nightmare, and/or a probable threat to nearly everyone. This isn't something you can stop or Control, your power Controls you.

The World - XXI

Finally, you drew The World - XXI. Your power is exceptional in some fashion. It could break some rule about what powers can and can't do, violate some common sense notion about reality, or just seriously out class other similar powers. Regardless of the particulars you have the potential to become a very important/powerful player in the cape scene.

Red Joker

Your power prevents your first death, instead providing a second trigger. Roll another Rune / Flavor for your second trigger.

Ace of Spades

Your power bypasses some limit it might otherwise be bound by. Increase your choice of Potency or Versatility, but decrease Control.

Two of Spades

Your power has a drawback. Increase your choice of Potency or Versatility, but decrease Control.

Three of Spades

You have a wide array of minor powers rather than one single power; roll Sign and Rune again, twice each. Increase your choice of Potency or Versatility, but decrease Control. (applied to all powers).

Four of Spades

You don't get along with your power, making it harder to use. Decrease Control and your choice of Versatility or Potency.

Five of Spades

Increase your choice of Potency or Versatility, but decrease Control.

Six of Spades

You and your power are relatively in sync. Increase your choice of Potency or Versatility, but decrease Control.

Seven of Spades

You understand your power, making it easier to use. Increase Control and your choice of Versatility or Potency.

Eight of Spades

You and your power are morally opposed. Increase your choice of Potency or Versatility, but decrease Control.

Nine of Spades

Dramatically increase your choice of Potency or Versatility, but dramatically decrease Control.

Ten of Spades

Your power has a significant secondary usage in another class. Increase your choice of Potency or Versatility, but decrease Control.

Jack of Spades

Your power is different than what others might think it to be, and may have subtle aspects unnoticed by others. Increase your choice of Potency or Versatility, but decrease Control.

Queen of Spades

Your power is less straight-up strong but lends itself towards teamwork and combos with other powers. Increase your choice of Potency or Versatility, but decrease Control.

King of Spades

Your power has strength but is incredibly unethical. Increase your choice of Potency or Versatility, but decrease Control.

Reversed Ace of Swords

This rank modifies your power so that your choice of Potency, Versatility, or Control is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.

Ace of Swords

This rank modifies your power so that your choice of Potency, Versatility, or Control is increased. This very pointed suit takes the rank's effect to an extreme, for better or worse.

Reversed Two of Swords

This rank modifies your power so that your Potency is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.

Two of Swords

This rank modifies your power so that your Potency is increased. This very pointed suit takes the rank's effect to an extreme, for better or worse.

Reversed Three of Swords

This rank modifies your power so that your Versatility is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.

Three of Swords

This rank modifies your power so that your Versatility is increased. This very pointed suit takes the rank's effect to an extreme, for better or worse.

Reversed Four of Swords

This rank modifies your power so that your Control is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.

Four of Swords

This rank modifies your power so that your Control is increased. This very pointed suit takes the rank's effect to an extreme, for better or worse.

Reversed Five of Swords

This rank modifies your power so that your Versatility is increased but your Potency is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.

Five of Swords

This rank modifies your power so that your Potency is increased but your Versatility is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.

Reversed Six of Swords

This rank modifies your power so that your Control is increased but your Versatility is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.

Six of Swords

This rank modifies your power so that your Versatility is increased but your Control is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.

Reversed Seven of Swords

This rank modifies your power so that your Potency is increased but your Control is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.

Seven of Swords

This rank modifies your power so that your Control is increased but your Potency is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.

Reversed Eight of Swords

This rank modifies your power so that your Control is increased but your Potency and Versatility are decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.

Eight of Swords

This rank modifies your power so that your Potency and Versatility are increased but your Control is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.

Reversed Nine of Swords

This rank modifies your power so that your Versatility is increased but your Potency & Control are decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.

Nine of Swords

This rank modifies your power so that your Potency & Control are increased but your Versatility is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.

Reversed Ten of Swords

This rank modifies your power so that your Potency is increased but your Versatility and Control are decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.

Ten of Swords

This rank modifies your power so that your Versatility and Control are increased but your Potency is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.

Reversed Page of Swords

This rank modifies your power so that your choice of Potency or Versatility is increased but your Control is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.

Page of Swords

This rank modifies your power so that your Control is increased but your choice of Potency or Versatility is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.

Reversed Knight of Swords

This rank modifies your power so that your choice of Versatility or Control is increased but Potency is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.

Knight of Swords

This rank modifies your power so that your Potency is increased but your choice of Versatility or Control is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.

Reversed Queen of Swords

This rank modifies your power so that your choice of Potency or Control is increased but your Versatility is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.

Queen of Swords

This rank modifies your power so that your Versatility is increased but your choice of Potency or Control is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.

Reversed King of Swords

This rank modifies your power so that your choice of any two of Potency, Versatility, and Control are decreased but the remainder is increased. This very pointed suit takes the rank's effect to an extreme, for better or worse.

King of Swords

This rank modifies your power so that your choice of any two of Potency, Versatility, and Control are increased but the remainder is decreased. This very pointed suit takes the rank's effect to an extreme, for better or worse.

Reversed Ace of Wands

This rank modifies your power so that your choice of Potency, Versatility, or Control is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.

Ace of Wands

This rank modifies your power so that your choice of Potency, Versatility, or Control is increased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.

Reversed Two of Wands

This rank modifies your power so that your Potency is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.

Two of Wands

This rank modifies your power so that your Potency is increased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.

Reversed Three of Wands

This rank modifies your power so that your Versatility is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.

Three of Wands

This rank modifies your power so that your Versatility is increased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.

Reversed Four of Wands

This rank modifies your power so that your Control is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.

Four of Wands

This rank modifies your power so that your Control is increased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.

Reversed Five of Wands

This rank modifies your power so that your Versatility is increased but your Potency is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.

Five of Wands

This rank modifies your power so that your Potency is increased but your Versatility is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.

Reversed Six of Wands

This rank modifies your power so that your Control is increased but your Versatility is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.

Six of Wands

This rank modifies your power so that your Versatility is increased but your Control is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.

Reversed Seven of Wands

This rank modifies your power so that your Potency is increased but your Control is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.

Seven of Wands

This rank modifies your power so that your Control is increased but your Potency is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.

Reversed Eight of Wands

This rank modifies your power so that your Control is increased but your Potency and Versatility are decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.

Eight of Wands

This rank modifies your power so that your Potency and Versatility are increased but your Control is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.

Reversed Nine of Wands

This rank modifies your power so that your Versatility is increased but your Potency & Control are decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.

Nine of Wands

This rank modifies your power so that your Potency & Control are increased but your Versatility is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.

Reversed Ten of Wands

This rank modifies your power so that your Potency is increased but your Versatility and Control are decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.

Ten of Wands

This rank modifies your power so that your Versatility and Control are increased but your Potency is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.

Reversed Page of Wands

Finally, you drew theƂ reversed Page of Wands. This rank modifies your power so that your choice of Potency or Versatility is increased but your Control is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.

Page of Wands

This rank modifies your power so that your Control is increased but your choice of Potency or Versatility is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.

Reversed Knight of Wands

This rank modifies your power so that your choice of Versatility or Control is increased but Potency is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.

Knight of Wands

This rank modifies your power so that your Potency is increased but your choice of Versatility or Control is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.

Reversed Queen of Wands

This rank modifies your power so that your choice of Potency or Control is increased but your Versatility is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.

Queen of Wands

This rank modifies your power so that your Versatility is increased but your choice of Potency or Control is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.

Reversed King of Wands

This rank modifies your power so that your choice of any two of Potency, Versatility, and Control are decreased but the remainder is increased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.

King of Wands

This rank modifies your power so that your choice of any two of Potency, Versatility, and Control are increased but the remainder is decreased. This suit is mystical, roll for a second rune/flavor and apply it along with the first.